Learn the basics of VR development


SKU: vr-1 Category: Tags: ,

This course is designed for students who are new to virtual reality and want to learn about the principles of VR technology including optics, displays, stereopsis, tracking, and major hardware platforms. You don’t need any programming experience to get started.

By the end of this course, you will have created and deployed a VR application. You will understand the physical principles of VR and you will use that knowledge to create a comfortable, high-performance VR application using Unity and Unreal.


What is VR?

Learn the basic history of VR development
Learn the physical principles of VR including display, optics and orientation tracking
Understand how comfort & presence play a role in VR development


Platforms & Paradigms

Learn the difference between native, game engines, and web platforms
Learn how tracking in VR works
Learn about the different platforms currently available for VR development


Hello VR

Learn about to install and open a project in the Unity and Unreal platform
Learn how to view, inspect, and gain a basic understanding of the Unity and Unreal platform interfaces
Install and open an app in Google cardboard, Samsung and Oculus Rift


For more infos send an email to and write VIRTUAL REALITY as the subject topic.


  • Or fill this form:

Powered by